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This interactive tutorial visualizes the Lorentz Transformation in a Minkowski spacetime diagram. The goal is to show how space and time "tilt" and "stretch" as velocity v approaches the speed of light c. The simulation uses an interactive coordinate system where the vertical axis is time (t) and the horizontal axis is space (x). The simulation provides: (1) Stationary Frame (S) — a static blue grid with axes t and x; (2) Moving Frame (S') — an orange grid that deforms in real time as you change the velocity slider (hyperbolic skew); (3) Light Cone — dashed 45° lines (x = ±ct) that remain invariant in both frames; (4) Velocity slider — set β = v/c from −0.95 to 0.95; (5) Lorentz factor (γ) — displayed in real time; (6) Pulse — sends a photon along the light cone; (7) Split view — side‑by‑side Time Dilation (stopwatches with t vs τ) and Length Contraction (reference bar L₀ on the x‑axis, ghost bar, and contracted orange rod); (8) Sync Clocks & Reset — resets time to zero and aligns both stopwatch hands to 12 o'clock. Key insight: The transformation is not a simple rotation but a hyperbolic rotation (skew). As v increases, the S' axes close in on the light cone like a pair of scissors; nothing can exceed c. Length contraction and time dilation are visible in the spacing of the S' grid lines along the x- and t-axes. The Lorentz coordinate system as the moving observer's POV: In physics we call S' the Primed Frame. It represents the point of view (POV) of an observer moving relative to you. Three ideas make this concrete:
Mathematical Foundation1. Lorentz transformation For a frame S' moving with velocity v along the x-axis of frame S, the coordinates transform as: t' = γ (t − vx/c²), x' = γ (x − vt) where the Lorentz factor is γ = 1/√(1 − v²/c²). With c = 1: γ = 1/√(1 − v²). 2. Invariant light cone The lines x = ct and x = −ct (45° in the diagram) are the worldlines of light rays. They have the same form in all inertial frames, so the speed of light c is invariant. 3. Grid lines in S' In the diagram (with c = 1): lines of constant x' are x = vt + (x'/γ); lines of constant t' are t = vx + (t'/γ). So the S' grid appears as a skewed set of lines that "shear" toward the light cone as |v| increases.
Velocity
0.60
1.25
Animation
View
Mode:
Overlays
(drag kink)
(hover for HUD)
Lorentz transformation (c = 1)
System units:
Lorentz matrix (c=1): [t′; x′] = Λ [t; x]
Symmetric: m₀₁ = m₁₀ = −βγ
γ
−vγ
−vγ
γ
Result (current v, γ):
γ
−vγ/c²
−vγ
γ
Usage ExampleFollow these steps to explore the Lorentz Transformation:
ParametersShort descriptions of each parameter:
Controls and Visualizations
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