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This tutorial visualizes how a thin lens forms an image. The simulator focuses on the mechanism: principal rays, focal points, image distance, magnification, and what a screen sees when it is not exactly at the image plane. Sections Mathematical FoundationThe simulator uses the thin-lens approximation. The lens is treated as a single vertical optical element, so refraction is summarized by one focal length 1/f = 1/do + 1/di → di = 1 / (1/f − 1/do)
m = −di / do, hi = m ho Here Real Image And Virtual ImageIf Worked example: f = 120 mm, do = 220 mm, ho = 45 mm.
The image is real, inverted, and larger than the object. Principal Ray MechanismThe simulator draws three standard construction rays from the top of the object:
Where these rays meet, or where their dashed backward extensions meet, is the image location. Aperture, Screen, And BlurThe aperture limits how wide the ray bundle can be. A larger aperture admits more rays and gives more brightness, but the screen must be close to the correct image plane to look sharp. If the screen is moved away from blur diameter ≈ aperture × |screen − di| / |di|
Curvature And Lens Material IndexIn a real lens, stronger surface curvature and larger refractive index both increase bending power. A simplified lensmaker-style relationship is f = fref / (curvature × ((n − 1) / 0.50))
For example, with fref = 120 mm, curvature = 1.20, n = 1.60:
Curvature changes the shape of the drawn lens; refractive index changes how strongly the material bends the ray. Both affect the calculated focal points SimulationThe interactive simulator is below. Use the controls to explore the concepts described above.
f > 0
calculated from curvature and n
120 mm
220 mm
45 mm
120 mm
1.00
1.50
265 mm
3 rays
drag object or screen marker
calculated focal length:
f = 120 / (curvature * ((n - 1) / 0.50))
Change Curvature or Lens n to move F1/F2.
Interactive Ray Diagram
optical axis
lens / focal points
physical rays
virtual extensions
image / screen
Formula And Status
Usage Instructions
Important SimplificationsThis is a paraxial thin-lens simulator built to make the image-formation mechanism visible and interactive. It omits many real-optics effects:
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