Web Simulation 

 

 

 

 

Geometric-Based Stochastic Channel Model (GSCM) - Interactive Tutorial 

A Geometric-Based Stochastic Channel Model (GSCM) is a powerful approach for modeling wireless propagation channels by combining geometric information about the environment with statistical distributions of scatterers. Unlike purely statistical models that treat the channel as a "black box," GSCMs explicitly model the physical geometry of signal propagation, making them ideal for understanding multipath effects.

1. Introduction to Channel Modeling

1.1 Why Channel Models Matter

In wireless communications, the signal travels from transmitter (Tx) to receiver (Rx) through various paths:

  • Line of Sight (LoS): Direct path from Tx to Rx
  • Non-Line of Sight (NLoS): Reflected, diffracted, or scattered paths

Understanding these paths is crucial for designing reliable wireless systems, from 5G networks to satellite communications.

1.2 Types of Channel Models

Model Type

Approach

Example

Empirical

Based on measurements

Hata, COST-231

Deterministic

Ray tracing with exact geometry

3D building models

Statistical

Probability distributions

Rayleigh, Rician

Geometric-Stochastic

Geometry + Statistics

One-Ring, Two-Ring, WINNER

GSCM combines the best of both worlds: it uses geometry to describe physical propagation (angles, distances) while using statistics to model the random placement of scatterers.

2. The Two-Ring Model

2.1 Model Overview

The Two-Ring Model is a classic GSCM that places scatterers in circular rings around both the transmitter and receiver:

Tx
Ring RTx
────────────►
LoS
Rx
Ring RRx

2.2 Mathematical Foundation

For each scatterer, we calculate the total path length and propagation delay:

Path Distance:
    dtotal = dTx→Scatterer + dScatterer→Rx

Propagation Delay:
    τ = dtotal / c     (where c = 3 × 108 m/s)

Path Loss (Free Space):
    Ploss = (dtotal)-n    (where n = path loss exponent)

2.3 Key Parameters

  • RTx: Radius of the scatterer ring around the transmitter
  • RRx: Radius of the scatterer ring around the receiver
  • N: Number of scatterers (multipath components)
  • n: Path loss exponent (2 for free space, 3-4 for urban environments)

3. Power Delay Profile (PDP)

3.1 What is PDP?

The Power Delay Profile shows the distribution of received signal power as a function of propagation delay. It's the fundamental output of any channel model:

PDP Definition:

P(τ) = |h(τ)|²

where h(τ) is the channel impulse response at delay τ.

3.2 Key Metrics from PDP

Metric

Formula

Meaning

Mean Delay (τ̄)

τ̄ = Σ Pkτk / Σ Pk

Average propagation delay

RMS Delay Spread (στ)

στ = √(τ̄² - (τ̄)²)

Spread of multipath delays

Max Excess Delay

τmax - τmin

Total delay spread

3.3 Why RMS Delay Spread Matters

Rule of Thumb: To avoid Inter-Symbol Interference (ISI), the symbol duration Ts should be much larger than the RMS delay spread:

Ts >> στ

If στ = 1 μs (urban environment), then the maximum symbol rate is limited to about 1 MHz without equalization.

4. Model Variations

4.1 One-Ring vs Two-Ring

One-Ring Model (Rx only):

  • Scatterers only around Rx
  • Appropriate when Tx is elevated (e.g., base station)
  • Simpler calculations

Two-Ring Model:

  • Scatterers around both Tx and Rx
  • More realistic for mobile-to-mobile
  • Richer multipath structure

4.2 Environment-Specific Parameters

Environment

Path Loss Exp (n)

Scatterer Density

Ring Radius

Rural/Open

2.0 - 2.5

Low (5-15)

Large (100-200m)

Suburban

2.5 - 3.0

Medium (20-40)

Medium (50-100m)

Urban

3.0 - 4.0

High (40-80)

Small (30-80m)

Indoor

3.0 - 3.5

Very High (50-100)

Very Small (10-50m)

5. Applications of GSCM

  • 5G/6G Network Planning: Predict coverage and capacity in different environments
  • MIMO System Design: Model spatial correlations for antenna array optimization
  • Vehicle-to-Vehicle (V2V): Two-ring models are ideal for mobile-to-mobile scenarios
  • Satellite Communications: Model urban canyon effects with geometric constraints
  • Radar Systems: Understand clutter distributions
30 80m 60m 2.0
20dB
Geometric Channel Model (Drag Rx to Move)
Tx (Transmitter)
Rx (Receiver)
LoS Path
Tx Scatterers
Rx Scatterers
2× Bounce
Power Delay Profile (PDP)
Multipath Components (Sorted by Delay)
Channel Statistics
--
LoS Distance
--
LoS Delay
--
NLoS Paths
--
Mean Delay
--
RMS Delay Spread
--
Max Excess Delay
Tx Constellation (QPSK)
Rx Constellation (After Channel)
Time Domain Response at Rx
Scroll to zoom, drag to pan
Frequency Domain Response at Rx (Channel Transfer Function)

6. Understanding the Simulation

6.1 The Visualization Panels

The simulation consists of several interconnected panels:

  • Geometric View (Top): Shows the 2D "top-down" view of the environment with Tx, Rx, scatterers, and signal paths
  • Channel Statistics: Displays key metrics (LoS distance, delays, RMS delay spread)
  • Power Delay Profile: Shows received power vs. propagation delay for all paths
  • Path List: Detailed information about each multipath component

6.2 Interactive Features

  • Drag the Rx: Click and drag the yellow receiver node to see how the channel changes with position
  • Regenerate Scatterers: Click the button to create a new random distribution (demonstrating the "stochastic" nature)
  • Model Selection: Switch between One-Ring (Tx), One-Ring (Rx), and Two-Ring models
  • Toggle Visibility: Show/hide LoS, NLoS paths, and ring indicators

6.3 The Stochastic Element

Key Insight: Every time you click "Regenerate," you get a different channel realization. This demonstrates that GSCM is not a fixed map, but a statistical distribution of possible channel configurations. In the real world, scatterers (buildings, trees, vehicles) create many possible channel scenarios, and GSCM captures this variability.

7. Usage Guide

7.1 Controls

Control

Description

Preset

Load predefined environment configurations (Urban, Suburban, Rural, Indoor)

Model

Select ring configuration: Tx Ring only, Rx Ring only, or Two-Ring

Scatterers (N)

Number of scattering objects in the environment (0-100). N=0 means no fading (LoS only if enabled)

Tx Radius

Radius of the scatterer ring around the transmitter (20-150m)

Rx Radius

Radius of the scatterer ring around the receiver (20-150m)

Path Loss (n)

Path loss exponent: 2 (free space) to 4+ (urban canyon)

Show LoS/NLoS/Rings

Toggle visibility of different visualization elements

Regenerate

Create a new random scatterer distribution

7.2 Reading the PDP

The Power Delay Profile shows:

  • Green impulse: The Line of Sight (LoS) component - always arrives first
  • Red impulses: NLoS paths from Tx ring scatterers
  • Cyan impulses: NLoS paths from Rx ring scatterers
  • X-axis: Propagation delay in nanoseconds
  • Y-axis: Received power in dB

8. Experiments to Try

8.1 Effect of Distance

Drag the Rx far from the Tx and observe:

  • LoS path weakens (lower power)
  • NLoS paths become relatively stronger (compared to LoS)
  • RMS delay spread may increase or decrease depending on geometry

8.2 Multipath Richness

Increase the number of scatterers (N) and observe:

  • More paths appear in the PDP
  • The channel becomes more "frequency selective"
  • RMS delay spread typically increases

8.3 One-Ring vs Two-Ring

Compare the models:

  • One-Ring (Rx): Typical for elevated base station scenarios
  • Two-Ring: More multipath, higher delay spread, typical for V2V

8.4 Environment Comparison

Use the presets to compare:

  • Rural: Few scatterers, low delay spread, strong LoS
  • Urban: Many scatterers, high delay spread, weaker LoS relative to NLoS

9. Mathematical Details

9.1 Angle of Arrival (AoA) and Angle of Departure (AoD)

For each path, GSCM also provides angular information:

Angle of Departure (AoD):
    θAoD = arctan((yscatterer - yTx) / (xscatterer - xTx))

Angle of Arrival (AoA):
    θAoA = arctan((yscatterer - yRx) / (xscatterer - xRx))

These angles are crucial for MIMO and beamforming applications.

9.2 Channel Impulse Response

The complete channel impulse response is:

h(τ) = Σk αk · δ(τ - τk) · ek

where:

  • αk = complex amplitude of path k (based on path loss)
  • τk = delay of path k
  • φk = phase of path k (random, uniformly distributed)

9.3 Coherence Bandwidth

The RMS delay spread στ determines the coherence bandwidth:

Bc ≈ 1 / (5 · στ)

Within the coherence bandwidth, the channel response is approximately flat (no frequency-selective fading).

10. Simulation Parameters vs 3GPP Standards

This simulation is a pedagogical simplification of industry-standard channel models. The following tables show how simulation parameters map to 3GPP TR 38.901 (5G NR channel model) specifications.

⚠️ Important: 3GPP is NOT Ring-Based!

This simulation uses a Ring Model (One-Ring/Two-Ring GSCM), but 3GPP TR 38.901 uses a fundamentally different approach: a Cluster-Based Stochastic Model without geometric ring constraints.

Aspect

Ring Model (This Simulation)

3GPP TR 38.901

Geometry

Scatterers on explicit rings

No geometric constraint

Cluster Position

On ring → fixed radius from Tx/Rx

Random angles & delays (statistical)

Angle-Delay Relation

Coupled (determined by geometry)

Decoupled (separate distributions)

Delay Distribution

Derived from ring geometry

Exponential distribution

Angle Distribution

Uniform on ring

Wrapped Gaussian/Laplacian

Physical Basis

Local scattering assumption

Measurement-based statistics

Visual Comparison:

Ring Model (This Simulation):
    Scatterers constrained to rings
             ╭─────╮
           ╭─•─•─•─╮
Tx (●)───────────────────(●) Rx
           ╰─•─•─•─╯
             ╰─────╯
    Angle & delay COUPLED by geometry
3GPP Cluster Model:
    Clusters at statistical positions
          •          
               •     
Tx (●)─────•───────•─────(●) Rx
      •        •         
           •             
    Angle & delay from SEPARATE distributions

How 3GPP Generates Clusters:

Step 1 - Delays: τₙ = -rτ · DS · ln(Xₙ)    (Xₙ ~ Uniform)
Step 2 - Angles: φₙ = (2·ASA/1.4)·√(-ln(Xₙ/Pₙ))·Yₙ    (separate from delay)
Step 3 - Powers: Pₙ ∝ exp(-τₙ/DS) · 10^(-Zₙ/10)

Why teach Ring Models? They provide geometric intuition for understanding how scatterer placement affects channel characteristics (delay spread, angular spread). This foundation helps when studying more complex statistical models like 3GPP.

10.1 Parameter Mapping Overview

Simulation Parameter

3GPP Equivalent

3GPP Reference

Path Loss Exponent (n)

Path Loss Model (PL)

TR 38.901 Table 7.4.1-1

Number of Scatterers

Number of Clusters (N) × Rays per Cluster (M)

TR 38.901 Table 7.5-6

Tx/Rx Radius

Angular Spread (ASA, ASD) and Delay Spread (DS)

TR 38.901 Table 7.5-6

LoS/NLoS Toggle

LoS Probability Model

TR 38.901 Table 7.4.2-1

RMS Delay Spread

Delay Spread (DS)

TR 38.901 Table 7.5-6

10.2 Path Loss Exponent Comparison

The simulation uses a simplified path loss model PL = dn. 3GPP uses more detailed environment-specific formulas:

3GPP UMa (Urban Macro):
  LoS:  PL = 28.0 + 22·log₁₀(d) + 20·log₁₀(fc)
  NLoS: PL = 13.54 + 39.08·log₁₀(d) + 20·log₁₀(fc)

3GPP UMi (Urban Micro):
  LoS:  PL = 32.4 + 21·log₁₀(d) + 20·log₁₀(fc)
  NLoS: PL = 35.3·log₁₀(d) + 22.4 + 21.3·log₁₀(fc)

Environment

Simulation n

3GPP Equivalent (slope)

3GPP Scenario

Rural/Open

2.0 - 2.5

~20-22 dB/decade

RMa (Rural Macro)

Suburban

2.5 - 3.0

~25-30 dB/decade

UMi LoS

Urban

3.0 - 4.0

~35-40 dB/decade

UMa NLoS

Indoor

3.0 - 3.5

~30-35 dB/decade

InH (Indoor Hotspot)

10.3 Number of Clusters and Scatterers

3GPP uses "clusters" of rays, where each cluster represents a group of scatterers (like a building facade):

3GPP Scenario

Number of Clusters (N)

Rays per Cluster (M)

Simulation Equivalent

UMi LoS

12

20

~25 scatterers

UMi NLoS

19

20

~40 scatterers

UMa LoS

12

20

~25 scatterers

UMa NLoS

20

20

~50 scatterers

InH LoS

15

20

~35 scatterers

⚠️ Key Conceptual Difference: Scatterer vs Cluster

In This Simulation: Each scatterer is a single reflection point that creates exactly one NLoS ray:

Scatterer 1 → Creates 1 ray (NLoS-1): Tx → Scatterer₁ → Rx
Scatterer 2 → Creates 1 ray (NLoS-2): Tx → Scatterer₂ → Rx
...
Scatterer N → Creates 1 ray (NLoS-N): Tx → Scattererₙ → Rx

In 3GPP Full Model: Each cluster (representing a building facade or group of objects) generates ~20 rays with:

  • Slightly different angles (intra-cluster angular spread)
  • Slightly different delays (intra-cluster delay spread)
  • Different powers following a distribution

Concept

This Simulation

3GPP TR 38.901

Basic unit

Scatterer (point)

Cluster (group)

Rays per unit

1 ray

~20 rays

Intra-unit spread

None

Angular + delay spread

Physical meaning

Single reflector

Building facade, object group

Interpretation: Think of "30 scatterers" in this simulation as representing either ~30 single-ray clusters, or ~1-2 full 3GPP clusters (each with 15-20 rays lumped together). The stochastic nature comes from the random angular placement of scatterers on the rings.

10.4 Delay Spread Comparison

The simulation outputs RMS Delay Spread which directly corresponds to 3GPP's DS parameter:

3GPP Scenario

DS Median (ns)

DS Range (ns)

Simulation Target

UMi LoS

65

10-200

~50-100 ns

UMi NLoS

129

50-500

~100-200 ns

UMa LoS

105

30-300

~80-150 ns

UMa NLoS

363

100-1000

~200-400 ns

InH LoS

17

5-50

~15-30 ns

10.5 Preset Mapping to 3GPP Scenarios

Simulation Preset

3GPP Scenario

Typical Use Case

Urban
n=3.5, N=50

UMa NLoS

Dense city, macro cell coverage

Suburban
n=2.8, N=25

UMi LoS/NLoS mix

Residential areas, small cells

Rural
n=2.2, N=10

RMa LoS

Open areas, highway coverage

Indoor
n=3.0, N=40

InH

Office, shopping mall

10.6 Features Not Modeled (vs 3GPP Full Model)

Feature

This Simulation

3GPP TR 38.901

Frequency dependence

❌ Not included

✅ fc in path loss

Height dependence

❌ Not included

✅ hBS, hUT

Shadow fading

❌ Not included

✅ Log-normal σSF

K-factor (Rician)

❌ Not included

✅ LoS power ratio

Polarization (XPR)

❌ Not included

✅ Cross-polarization

3D angles (elevation)

❌ 2D only

✅ ZSA, ZSD

Doppler/mobility

❌ Stationary

✅ Time evolution

Blockage

❌ Not included

✅ Human/vehicle

Note: For standards-compliant 5G simulations, use tools like QuaDRiGa, NYUSIM, or MATLAB 5G Toolbox that implement the full 3GPP TR 38.901 model. This simulation is designed for educational understanding of the core GSCM concepts.

11. Limitations and Extensions

Current Simulation Limitations:

  • Single-bounce scattering only (no multiple reflections)
  • Uniform scatterer distribution (real environments are clustered)
  • No Doppler effects (stationary scenario)
  • 2D model (no elevation angles)
  • No obstruction/shadowing modeling

Extensions to Explore:

  • Clustered Scatterers: Scatterers appear in groups (e.g., buildings)
  • 3D GSCM: Include elevation angles for 3D beamforming
  • Time-Variant: Add mobility and Doppler effects
  • WINNER/3GPP Models: Industry-standard GSCMs for 5G
  • Double-Bounce: Paths reflecting from two scatterers

12. Signal Analysis Plots Explained

The Signal Analysis section at the bottom of the simulator shows how the multipath channel affects a transmitted QPSK signal.

12.1 Constellation Diagrams

  • Tx Constellation: Ideal QPSK points at (±1, ±1) - constant magnitude √2
  • Rx Constellation: Received symbols showing:
    • Phase rotation: From multipath interference
    • Amplitude variation: From fading
    • Noise spread: Controlled by SNR slider

12.2 Time Domain Response

📝 Why Does Tx Magnitude Vary? (Pulse Shaping)

You might notice that the Tx signal (green dashed) shows magnitude variations despite QPSK being a constant-envelope modulation (all symbols have the same magnitude √2).

This is due to Pulse Shaping:

  • Real communication systems use raised cosine filters to limit bandwidth
  • These filters cause pulses from adjacent symbols to overlap
  • At symbol transitions, the I and Q components can momentarily cancel, causing magnitude dips

Example: Transitioning from symbol (1, 1) to (-1, 1):

Symbol 1: I=1, Q=1  →  |S₁| = √(1² + 1²) = √2
Symbol 2: I=-1, Q=1 →  |S₂| = √(1² + 1²) = √2

At transition midpoint: I≈0, Q=1  →  |S| = √(0² + 1²) = 1  ← Dip!

This is realistic behavior for filtered QPSK used in real systems. Unfiltered QPSK (rectangular pulses) would have constant magnitude but infinite bandwidth.

What the plot shows:

  • Tx (green dashed): Transmitted baseband signal magnitude after pulse shaping
  • Rx (cyan solid): Received signal after multipath channel - shows:
    • Deep fades: Destructive interference (dips below Tx)
    • Constructive peaks: When multipath components align in phase
    • ISI (Inter-Symbol Interference): Pulse distortion from delayed copies overlapping

12.3 Multipath Summation Model

The time domain Rx signal is computed by physically summing delayed copies of the Tx waveform:

Rx(t) = Σ  α_k · Tx(t - τ_k) · e^(jφ_k)
       k=1..N

Where for each path k:
  α_k = √(path_power)     ← Amplitude from path loss
  τ_k = distance_k / c     ← Propagation delay
  φ_k = -2π·d_k / λ        ← Phase rotation (λ = c/f_carrier)

This is why dragging the Rx node causes the signal to rapidly fluctuate - moving by just λ/2 (~6cm at 2.4GHz) causes 180° phase change, switching between constructive and destructive interference!

12.4 Frequency Domain Response

Shows the channel transfer function H(f) - how different frequencies are attenuated:

  • Flat response: Narrowband channel (delay spread << symbol period)
  • Frequency-selective: Wideband channel with deep nulls at certain frequencies
  • Coherence Bandwidth (Bc): Marked on the plot - frequencies within Bc are correlated

12.5 Implementation Details

✅ Physics-Based Consistency

Both the Rx Constellation and Time Domain plots use the same multipath summation algorithm:

  1. Generate Tx waveform with raised cosine pulse shaping (β=0.5)
  2. For each GSCM path: add delayed, phase-rotated, amplitude-scaled copy to Rx
  3. Normalize Rx power to match Tx (AGC - Automatic Gain Control)
  4. Add AWGN noise based on SNR slider
  5. Sample at symbol centers for constellation points

This ensures visual consistency between all plots.

Fractional Delay Handling

Since path delays are continuous (not sample-aligned), we use linear interpolation:

delay = 7.3 samples → delayInt = 7, delayFrac = 0.3

Tx_interpolated[i] = Tx[i-7] × 0.7 + Tx[i-8] × 0.3

This approximates the ideal sinc interpolation with O(1) complexity per sample.

Complex Channel Coefficients

Each path has a complex coefficient hk = αk·ek:

  • Amplitude (α): From path loss 1/dn and reflection coefficient
  • Phase (φ): From propagation distance: φ = -2π·d/λ

Complex multiplication is applied in Cartesian form (I/Q) to avoid phase wrapping issues.

12.6 SNR and AWGN Noise

The SNR slider controls Additive White Gaussian Noise applied to both plots:

Complex AWGN: noise_I, noise_Q ~ N(0, σ²)

σ = 1 / √(2·SNR_linear)    ← Factor of √2 for complex noise!

Total noise power = σ_I² + σ_Q² = 1/SNR ✓

SNR (dB)

SNR (linear)

Noise σ

Visual Effect

0

1

0.71

Very noisy, constellation scattered

10

10

0.22

Moderate spread

20

100

0.07

Visible but contained

40

10,000

0.007

Tight clusters

AGC (Automatic Gain Control)

The Rx signal is normalized to match Tx power before adding noise. This ensures:

  • SNR slider gives consistent results regardless of Tx-Rx distance
  • User sees the specified SNR, not a distance-dependent SNR
  • Fair comparison between different channel configurations

12.7 No Fading Mode (N=0)

Setting Scatterers (N) = 0 or selecting the "No Fading (AWGN)" preset creates a pure AWGN channel:

Component

N > 0 (Fading)

N = 0 (No Fading)

Paths

LoS + NLoS multipath

LoS only

PDP

Multiple impulses

Single impulse

Time Domain

Fading envelope

Flat (Tx ≈ Rx)

Constellation

Phase rotation + noise

Noise only

Frequency Response

Frequency-selective

Flat

This is useful as a reference to compare against faded channels and isolate the effect of multipath.